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Molten Core Bosses strategy for Garr - Magmadar - Lucifron
Boss Name: Lucifron
Positioning: Everyone in the raid besides the MT and your 2 pullers will be clustered at the back of the cavern. It is important to remember not to venture too close to the entrance on the left side as you could aggro the imps and wipe the raid. If you do happen to get feared or wander into that entrance be sure to die nobly far away from anyone else and not pull imp aggro back into the raid. The MT will be stationed very far in front of everyone (in fact there is a little stalagmite on the ground the MT should be in front of that and everyone else far behind it) ready to pull Luci and the 2 OTs will stand a good distance in front of everyone else but behind the pullers so they can grab aggro off the pullers. Once Luci is pulled the MT healers will need to move forward into healing range on the tank but everyone else should stay back until the adds are down.
The Fight: The actual fight is very simple. Your 2 pullers (hunters I would hope) pull the 2 adds with distracting shot and the MT pulls Luci with a ranged attack. Then you will have 2 OTs tank the adds and DPS will be called on them one at a time until they are down. The adds actually have a mind control ability so it is important for your OTs to burn any goofy cooldowns they have (Intimidating Shout, Warstomp, etc..) so if they are MCd they don’t fear and wipe the raid. Every so often Luci will throw out his little magic and curse and that will need to be removed immediately. All priests should spam dispel and mages and druids decurse as soon as CTRaid notifies you that it has been cast. If you just use the /racure macro just spam that until there’s no one left to cure. During the first part of the fight (while the 2 adds are up) the only people getting hit by the curses should be the MT and his healing group so it will be easy to handle. After the adds go down everyone should turn on Luci like a fat kid on a twinky. Now it will get tougher for your dispel/decursers cause just about the whole raid will be in range of the curses. Keep them removed immediately and just DPS Luci down and get your phat lewts. Things to be aware of: The damage from Luci can be a pain to deal with because a good portion of the time your healers may have to be spamming dispel/decurse. Make sure you have some shamans in the streams to keep the tank up during those times. Also make sure you have a clear OT specified and everyone is aware who it is in case your MT goes down. He should be in full tanking gear and ready to taunt/mocking blow Luci if your MT drops and your healers should be prepared to take up healing on him at that time as well.
Boss Name: Magmadar Loot Link: http://www.thottbot.com/?n=654015 Adds: None Boss Abilities:
Positioning: Positioning for Mag is relatively simple. The main tank will be stationed one the western wall of the cavern which is where he will hold Mag. Healers will be close to that wall at maximum healing range to try and avoid his fear. Hunters and ranged dps will be a little further east at max range as well. Hunter at max range should be able to avoid the fear, mages and warlocks maybe or maybe not. Melee DPS will have a safe zone on the far eastern wall, if you health gets low or DPS hasn’t been called yet that’s where you should be standing/bandaging.
The Fight:
Things to be aware of: This fight is actually pretty easy as long as everyone follows the above steps. It does tend to be a rather long fight (like most raid bosses) so be prepared for it. Mana users should be using mana conservation tactics and avoid blowing it all in the very beginning of the right. Basically don’t die and kill the big dog then get some PHAT LEWTZ!!!111!11
Boss Name: Garr Loot Link: http://www.thottbot.com/?n=658242 Adds: 8 x Firesworn Boss Abilities:
Positioning: This fight can be a little complicated and the first pull and subsequent offtanking/banishing has to go really well or the raid will wipe before DPS ever touches Garr. The MT and his healing group will stand on the western side of the cave near where the MT will tank Garr. The rest of the raid will move to the eastern end and get ready to pull his adds. After the pull the MT will move to his position with his healing group in range to keep him alive, and the rest of the raid will spread out a good distance away from Garr and handle the adds.
The Pull: Because the pull for Garr is arguably the hardest part of the fight, I will discuss it separately here. The raid will have 9 tanks assigned through CTRA, the MT, at least 3 Warlocks, and the rest offtank warriors. The MT will of course be assigned to Garr and each of the others will handle one Firesworn. All of the warlocks will be at the bottom of the Main Tank target lists as their targets will be killed last. The idea is to have each Warlock Banish one Firesworn and keep it banished the whole fight, the other Firesworn will be tanked and DPS’d down one at a time. Each of the warriors will have a hunter/mage assigned to pull for him or will pull for himself depending upon the group balance of the day. All the Warlocks should have a Voidwalker (hereafter referred to as Blueberry) out. The way the pull works is one mage runs forward and aggros the group and then Iceblocks. We do this to have the whole group focused on one person making it easier to avoid them getting loose into the group. Once the mage is secure in his icecube, the pullers/tanks pull their Firesworn off and spread them out in the southeast portion of the cave while the MT pulls Garr over into his position. The warlocks will Banish their target and then put the Blueberry on it to hold him when Banish breaks so it can be rebanished, and the warriors will tank their targets. Now that we’ve pulled we’ll move into the actual fight. The Fight:
Things to be aware of: The hardest part of this fight is the initial pull. With the Iceblock tactic everything is much simplified as opposed to just trying to pull them individually as we tried before. As long as the pull goes well and none of your OTs die, this is a cakewalk. Once Garr is downed everyone moves onto the adds that are still being banished by the warlocks and kill them one by one. When the last add is standing everyone <<GROPE HUGE>>s it (as long as you’ve got over 3000hp) so that the whole raid can be punted high into the air. It’s a very humorous sight and something no one should miss. For more in-depth coverage of instances, check this guide out. |
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