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Just a few tips and recommendations on
how to clear Lost Viking achievements. This is a guide to a
minigame in the campaign which has no relation whatsoever to the
storyline, but some people might not want to see this anyway.
First off in case you do not know what this is about, this
achievement is about beating the mini arcade shooter game that is
found in the cantina room in the single player game of Wings of
Liberty.

In case you're wondering why you should play it at all, it's a
nice distraction and there are achievements to be won. You get an
achievement for scoring 125,000, 250,000, and 500,000 points in it.
You also get an achievement for killing the final boss, but since
that happens every 3 levels and you need to play about 9 waves to
get 500k points, that will happen regardless of what you do. The
game itself is somewhat fun, albeit very repetitive.
Lost Viking Achievement

I got 500,000 points on my first try and it takes about an hour and
a half. It got pretty difficult to fight the boredom near the end,
but I knew what I was getting myself into. You can't check
achievements in game, so either memorize the score benchmarks or
pause the minigame and alt-tab to look up the score levels.
And now onto the guide:
Quick guide:
[Powerups]
Powerups come in a 4 varieties, side missiles, drone, plasma, and
bomb. Any powerup that stays on the field will change in this order
[the powerup will flash and become bigger for a moment before it
changes.] |- ->Side missiles -> Drone -> Plasma --| Bomb -[note:
with the exception of bombs every power up seems to have two levels
of upgrade. Changing to a different weapon will loose your leveled
up version though so be aware.]
The best option for success in my opinion is to follow a priority
list on what to upgrade.
1. Drones x2
2. Plasma x2
3. All else bombs
Some notes:
- The best weapon loadout I could find is the double plasma +
double drones. Plasma is way better at killing bosses and
keeping drones alive allows you to deal with normal enemies.
- Your main weapon is either the dinky default gun, the side
missiles, or the plasma. Both of those can be upgraded once by
picking up the same upgrade again. For example, pick up the
"side missiles", then pick it up one more time to have the
upgraded version. Future pickups don't do anything.
>
- If you're using the side missiles and pick up the plasma,
you will switch to level 1 plasma. Same thing if you have plasma
and switch to the side missiles.
>
- Item drops are random, and rotate over time in a set
sequence. The order is: side missile, drone, plasma, bomb.
>
- You can hold two drones at any time. More drone pickups do
not do anything. If you get hit by most weapons (some boss
attacks instantly kill you), it will destroy one of your drones.
If you have no drones left when you are hit, you die.
- If you die, you drop your main weapon upgrades as pickups.
[if you have recently lost your plasma weapon and you know a boss to
be coming up soon, plasma should be your biggest concern]
Drones are important because not only do they provide homing spread
to make up for our focus fire plasma, they also can take bullets for
you. Use the Drone as an absolute last line of defense, as you
should bomb before you lose a drone. if you have lost your drone and
there is another upgrade but it is on top of enemies or their fire
bomb aggressively while using the invulnerability time to get the
drone. come late game having your drones is a must!
The plasma weapon type sacrifices all spread for focused fire and
damage, which makes it very important to be under you boss at all
times you can afford. getting the plasma upgrade once changes to
small plasma shots, a second time and you have upgraded plasma
shots.Bombs are the glorious apex of oh shi- buttons in most shmups.
It is best to hold on to bombs as long as you can for two reasons.
The first reason being that your goal is to get to 500k points, but
bombs do not provide any benefit to score from killing enemies. The
second being that you WILL need them towards the end.
Bombs are the glorious apex of oh shi- buttons in most shmups. It is
best to hold on to bombs as long as you can for two reasons. The
first reason being that your goal is to get to 500k points, but
bombs do not provide any benefit to score from killing enemies. The
second being that you WILL need them towards the end. Bombs of
course clear the screen and give you temporary invulnerability,
however at the moment I don't believe it to transfer over to your
drones as well so still be careful. Almost always use a bomb
instead of risking a hit. Losing drones drastically hurts your
ability to deal damage, ESPECIALLY in boss fights.
Side missiles - Can allow for a greater score on levels, especially
the scourge on the zerg level. However this spread usually creates
added danger on that level, including the added time the boss will
be alive. Additionally after the side lasers are added in the terran
level this shot type becomes quite good on that level. tl;dr this is
better for getting score faster but is not as good for
survivability.
[Techniques]
Streaming- Know that dodging bullets is an art. An art that
doesn't involve anyone flying about as wildly as they possibly can.
whenever you have a series of bullets that directly target you the
best option is streaming. Streaming involves strafing in either
direction just barely enough to dodge a bullet that's been shot at
you. sounds obvious however the key is that you move just as much as
you need but not more because there are many situations where there
will be as many as 20 or more shots targeted at you in a row and
space is a sparse resource at that point.
Aggressive bombing- Bombs are your precious oh shi- buttons, however
they don't always have to be used for keeping your hide safe. If you
have plenty of extras don't be afraid to bomb for the purposes of
picking up a powerup you wouldn't normally be able to get to.

[Bosses]
Carrier - The toss carrier is pretty much a cakewalk. When he first
materializes in you'll have a few seconds to shoot at him without
any return fire so just lay waste to his health bar. After a few
seconds he will start spawning interceptors these will just take up
your drone fire for a few more seconds and aren't to be worried
about yet so just keep firing. Eventually the interceptors will
begin to fire at you at usually a very low rate, when that begins to
happen use that time to dodge bullets and move towards a wall. After
the interceptors fire the carrier will be charging up his main
attack and will fire it. This attack can be dodged by using
streaming, give the lasers a bit of breathing room but do not fly
madly across the screen, if you run out of horizontal room move up.
Rinse and repeat.
Quick tip I found REALLY helped me:
DO NOT get plasma for the Protoss level. Get the side cannons and
aim so that the Carrier is in-between your front cannon and your
side cannon. Farm the interceptors for points. Doing that allowed me
to not fight the Terratron for a third time, which is what killed me
every time.
Leviathan - Mostly a pushover. This is a Corruptor boss and has three attacks, the first two
sometimes act combined. Her first attack method is that she launches
her tentacles at you. This is the hardest part of the fight seeing
that even if you bomb it will usually result in the loss of your
drones, so be SURE to dodge these. The first tentacle attack she
does will usually hit the center of the screen, so be ready and just
do your best to predict where they will land and stay towards the
back of the screen and find the openings. The second attack method
is that she spawns four creep orbs that explode into a circle of
bullets, usually only 3 or 4 per bullets per orb you will have to
worry about. The last attack she will get in front of you and shake
her body. That means she's going to ram you, just move out of the
way and she hits the bottom of the screen.
Terratron [sp?]- as long as you keep your fire up you won't have to
worry about his attacks too much. His first attack is fairly simple,
basically he uses both hands to throw a few pencils at you. For this
attack your best bet is to stay in the center to keep firing at him
while watching the few attacks that head towards the middle and
seeing where to go, often it's usually a step or two to the left or
right. The second attack is similar to leviathans second attack in
that he spawns two orbs that fires a circular pattern of bullets
except there are many more than last time during this attack he also
has a laser that will sweep across the screen from left to right or
right to left. The laser will usually stop 3/4 of the way across the
screen so just make sure to stay ahead of it or way out of it's way.
The last thing the terratron will do is to launch it's whirling
blade at you. If you were aggressive with your attacks you might
have dropped him before he can do this. However all you really need
to do is keep a watch on it and predict where it will be and just
not be there. Many of his attacks can happen at the same time and if
things get to crowded for you, just bomb.
[Other things of note]
Score - you don't get anywhere near 500k from the first play through
so don't forget to hit continue to replay the game with added
difficulty. after each replay the value of bosses go up but the
other units seem to stay the same, so missing the scouts on the protoss level isn't something to cry about.
Terran stage - The only thing that will really change is that the terran stage will have side lasers that will turn on and off, the
key there is just to stay 3/4 of the way down the screen and never
to stay at the very edge otherwise you will get hit.
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