Introduction: The Sunken Temple is located in the Swamp of Sorrows,
it is an instance designed for a 5-man party. It is definitely a
place worth visiting when you are in the lvl 51-55 range, it is a
really fun instance and the rewards are very good for this level.
The quests marked in Orange are the ones you must have BEFORE you
enter the Instance for the first time. The rest are follow ups or
quests you get inside the instance.
 Jammal`an the Prophet (Dungeon), given by the Atal`ai Exile,
you can find him in the Hinterlands, Go to the southern part of
Shadra'Alor. There's a broken-down temple and the exile is on a
platform on the left as you face it.
 Into the Depths (Dungeon), given by Marvon Rivetseeker in
Tanaris. You can find him in the middle of the desert, South of
Gadgetzan. Before he gives you this quest you will need to go talk
to Angelas Moonbreeze in Feralas (Alliance) or Witch Doctor Uzer'i
in Feralas (Horde). They will send you to talk to Marvon Rivetseeker.
He will give you quest The Stone Circle, you will have to go get
a Stone Circle in Ratchet at the Workshop (left when walking off the
docks), the stone circle is in a box on the floor, at the shop. Once
you got it, go back to Marvon Rivetseeker, and he will give you the
quest  Into the Depths.
 Secret of the Circle (Dungeon), you get this quest inside the
instance, right after you complete  Into the Depths. It will be
described in the walkthrough.
 The God Hakkar (Dungeon), given by Yeh`Kinya in Tanaris (Steamwheedle
Port). This is part of a serie of quests, the initial one is given
by Yeh`Kinya as well :  Screecher Spirits, the follow up is 
The Prophecy of Mosh'aru (Elite). You will need a lvl 45+ group to
do this quest(or less than that if you are lvl 50+) the tablets can
be found on two named Trolls, Hydromancer Veltha and Theka the
Martyr, inside the instance Zul'Farrak. The follow up for that quest
is  The Ancient Egg (Elite), the Egg is deep inside a cavern, on
top of the temple of Jintha`Alor in the hinterlands. The mobs on the
way up to the cavern are all elites, so go there with at least 2 or
3 lvl 50s (unless you are really higher level or really sneaky ).
After you get the Ancient Egg, go back to Yeh`Kinya, and he will
finally give you  The God Hakkar (Dungeon). This quest is a lot
of work especially if you didn't do the first parts when it was of
your level, but the final rewards are totally amazing for this
 The Essence of Eranikus (Dungeon), this quest is started by
right-clicking an item you get when looting the the corpse of Shade
of Eranikus, the final and hardest boss mob in the temple. This will
be described later in the walkthrough.
 The Temple of Atal'Hakkar (Dungeon), this quest starts with
Pool of Tears, given by Fel`Zerul in Stonard. You will have to
gather Artifacts, you can easily find those underwater in the pool
around the Sunken Temple entrance. Can be done solo. Then you will
get the follow-up quest, you will have to go talk to the Atal`ai
Exile, he will send you back to Fel`Zerul, and you will get the
final quest: The Temple of Atal`Hakkar. The Fetishes of Hakkar
can be found on any Troll in the Sunken Temple. You will probably
not finish this quest in one run, but you can come back and kill the
Trolls outside of the instanced part of the Sunken Temple to get the
last fetishes you need.
 Into The Temple of Atal'Hakkar (Dungeon), given by Brohann
Caskbelly in Stormwind City. This quest is obtained after completing
a long serie of quests, to start it you must first talk to Brohann
Caskbelly, he will give you the quest  In search of the temple,
you'll just have to find the temple and enter it. Then go back to
Brohann, he will give you  To The Hinterlands . You will go to
Aerie Peak outpost in the Hinterlands and talk to Falstad Wildhammer,
and then talk to Griffon Master Talonaxe, who will give you the
quest  Rhapsody Shindigger, Rhapsody can be found east of Aerie
Peak, talk to him and he'll give you a quest. That quest will send
you gathering items in Tanaris and Feralas. Once completed, go back
to Rhapsody, he will tell you his tale and give you a tablet. Go
back to Brohann Caskbelly in Stormwind, he will finally give you the
quest  Into the Temple of Atal`Hakkar. The Atal`ai Tablet can be
found anywhere inside the Sunken Temple.
1. Tank Warrior or Prot spec Paladin
2. Healer Priest or Restoration Druid
3. Crowd Control Mage, Warlock, Rogue with improved Sap, or even a
Shadow Priest (Shackle undead helps a bit here)
4. DPS or Utility class (Shaman/Paladin)
The entrance to the Temple of Atal'Hakkar is located in Swamp of
Sorrows, in the southeast part of it. To reach the instance portal,
follow the directions on the map below:
1. Secret of the Circle:
After entering the instance, go right. Go down the spiral stairs,
then you will have a few pulls to deal with, and you will reach the
Altar. Complete the quest  Into the Depths , you will get the
follow up  Secret of the Circle. If you activate the altar, a
serie of green lights will appear at different spots in the room,
you have to memorize the order in which the lights appear, and
reproduce it later on by activating statues on the upper floor of
this room. If you have troubles with this part, check the following
map, the order in which the Statues must be activated is shown:
Before activating the statues, you must first clear the pool down
the stairs past the Altar. A boss mob will spawn there after you
sucessfully click all the statues, so clear the pool.
At this point, you are probably wondering how the hell do you access
those statues. Go back up the spiral stairs, and take the next path
to the right (marked as ''to the 6 guardians'' on the first map).
You will soon reach a room with 2 sets of stairs. One going up, the
other going down. Go down! You will reach the Hall of Serpents.
Clear your way through this Hall, and activate the Atal`ai statues
one by one, in the order described in the above map.
After clicking a statue, a green light should appear. Once you have
activated all 6 statues in the right order, an Idol will appear in
the Pool, and also a mini-boss guarding it. Jump down at the Altar
and prepare for the fight. The boss is pretty easy and straight
After defeating it, you will have access to the Idol, go click it
and you will be rewarded with 3 good items. Go back up to the
entrance and take the way ''To the 6 Guardians of the force field''.
This time, take the stairs going UP.
2. The 6 guardians of the
This area is kinda similar as the Hall of Serpents. You have to
clear your way through a circle corridor, and the 6 guardians can be
found in the side rooms. The pulls will be a mix of Humanoids and
Undeads, so use Shackle Undead, Polymorph and Sap if you have that.
Sometimes you will have to go down a flight of stairs to reach the
named's rooms. You can kill them in any order you like.
You can see them marked as green stars in the map below:
They are all quite easy to defeat but pay attention, some of them
have annoying abilities. One of them especially, casts a totem, that
spawns Skeletons every 2 seconds or so. Destroy that totem fast or
you will end up swarmed. Besides this, they are really easy. Their
names are: Zolo, Mijan, Hukku, Loro, Zul`Lor and Gasher. They mostly
drop nothing, but very rarely drop green or blue items (5% chance)
of low quality. So why kill them? You have to, for the simple reason
that if you don't kill the 6 of them, there will be a force field
preventing you from reaching Jammal`an the Prophet. Take also note
that the Shade of Eranikus isn't targetable as long as Jammal`an is
alive. So that's two very good reasons to kill them, no matter how
worthless they are.
Once the 6 guardians are dead, the force field will vanish. Go back
to the entrance, and take the leftmost way, marked as ''To Jammal`an
the Prophet... etc''.
3. Jammal`an the Prophet:
At the end of the stairs, you will find dragonkins. Pulls will
consist mostly of 1 or 2 Elite dragonkins and a bunch of non-elite
whelps. If you have a mage with instant arcane explosion, AE them.
If you don't, assist one person and kill them one by one. Have the
warrior spam Demorilizing shout a few times and try to keep aggro on
most dragons. Thorns or Imp pet fire shield helps a lot.
Note: Druids, don't even bother casting Hibernate on those dragons;
for some obscure reasons, they got extremely high resistance to it.
It's not worth it. (unless they changed resist rates on those since
last time I went, which was a long time ago)
After a couple of pulls you will reach a large circle room, full of
dragonkins. Look on the map above for Jammal`an the prophet and
start clearing your way towards his chamber.
Once you reach his chamber, and before you start pulling, there are
a few things you should know:
1. The room is full of trolls, most are undead.
2. They cast FEAR. So pull them WAY back to be sure nobody gets
feared into more trolls.
3. Some of them when they die turn into specters, which start
hitting on someone in your group. They are invulnerable and actually
hit hard. But they move EXTREMELY slow and disapear after about 15
seconds. So run away from them until they vanish.
4. You must clear the WHOLE room before you attack Jammal`an,
because they will come to his aid.
Once the room is clear, you will be left with two mobs: Jammal`an
the Prophet and his buddy, Ogom the Wretched. Ogom is just an
annoyance, have someone offtank it (a shaman, a paladin or a
bearform druid, or even a warlock pet). The real threat is Jammal`an,
who is a caster and hurts a lot, also, jammalan casts a curse which
charms the target and makes him attack his group members. You cannot
dispell this curse.
So basically, kill Jammal`an first and kill him fast, and be ready
for a difficult fight.
Jammal`an can drop very good cloth pants, decent cloth vest, or
crappy cloth gloves. Each have about 30% chance to drop, so pray you
don't get the gloves at least
Also, don't forget to loot his head, and you will complete the quest
 Jammal`an the Prophet.
Killing Jammal`an triggers the spawn of two Dragons: Dreamscythe and
Weaver. You will find them flying around in the big circle room. You
can pull them one by one. They are rather easy and have a 30% chance
to drop really good blue items.
Now before we start heading to the last big boss, Eranikus, let's
first finish your last important quest:  The God Hakkar.
5. The God Hakkar:
Clear your way through the dragonkins, and go to the room marked as
'The God Hakkar' on the map. You will enter a room with a summoning
circle in the middle. Before you do anything, explain your group
what is this script about:
1. When someone of your group will step inside the circle and click
his Ancient Egg, the script will start and a bunch of mobs will
spawn all across the room.
2. Set up your group in one of the corners, you can avoid most of
the aggros this way.
3. The goal is to make the God hakkar appear. For that you need to
put Hakkari Blood on each of the braziers in the 4 corners of the
room. Hakkari Blood can be looted from the Hakkari Bloodkeepers,
they spawn every now and then in the room during the script. So pull
them and kill them as soon as you see them appear. You might have to
counterspell or shieldbash them to make them come to your corner, as
they are casters.
4. Nightmare Suppresors (Dragonkin) will come every now and then
from the gates and try to interupt the summong of hakkar. They /yell
something everytime they come, so you can't miss them. You must send
someone to pull them and bring them to the camp as soon as they
appear, or they will interupt the summoning of hakkar and remove
Hakkari Blood from one of your brazier.
5. Once you have put Hakkari Blood on each of the 4 braziers, the
Avatar of Hakkar will appear. You will probably have a lot of mobs
to deal with at the same time. So pull the Avatar of Hakkar to the
corner where your group is, and let your warrior offtank it while
you kill the thrash you have in camp. Once that is done, kill the
When the Avatar of Hakkar dies, every other monster disapears,
script completed sucessfully! Loot the Essence of Hakkar and right
click your egg to fill it up the Essence of Hakkar -- Quest
Also the avatar can drop quite good items, 6 different blue items,
Now on to your last epic battle, the Shade of Eranikus!
6. Shade of Eranikus:
Eranikus has the best loot table in the zone, and he is also the
hardest mob to defeat in the zone. Don't bother if the average level
of your group isn't around lvl 53, because Eranikus is himself lvl
55. So anyone below lvl 53 will see him Orange, and it will be hard
for anyone in this case to deal sufficient damage to him. This
doesn't apply to the healer of your group though, who can heal just
fine no matter what level Eranikus is.
Anyway, there are a few tricks to this fight that I will reveal, so
even if you feel your group is a bit low level, you can go and try.
First of all, you must kill EVERY single Dragonkin in the whole
area. They come to the aid of Eranikus when you engage him.
Once you have the whole circle room and the corridors cleared, go
toward the chamber of Eranikus, on the way you will find two other
dragons: Hazzas and Morphaz. They share the same loot table as
Dreamscythe and Weaver, and are about as hard. The only difference
is that you have to fight those two at the same time, so this isn't
an easy fight. But if you managed Jammal`an and the Script of Hakkar,
you should be fine.
After those two last dragons bite the dust, you will be left with
only one challenge to accomplish: defeat the Shade of Eranikus.
- Eranikus hits fairly hard, about 400-500 on a well equiped
- He has a lot of hit points.
- Deep Slumber, this is his killer ability. It puts a target to
sleep for 15 seconds. You cannot dispel it, you cannot do anything
against it. And the worst is, he will most likely cast it on your
tank, and then go hit your casters for 800-1000 dmg a pop.
To counter this, you need to have another person meleeing Eranikus
(ideally a rogue, if not, a paladin, shaman, or even a druid in cat
form), preferably someone you can afford being put to sleep for 20
seconds (basically anyone beside your tank and your healer).
So as soon as your tank engages Eranikus, have that other person go
with him and melee and build some aggro. The ideal would be that
this person has high aggro on Eranikus, but doesn't overaggro your
tank, or it could get uggly. And if you do this right, Eranikus will
pick that person as target for Deep Slumber, and that way your tank
will always be taking the hits.
- He also has some kind of annoying AE dmg + Knockback + Stun
attack. So make sure everyone but the tank and the Deep Slumber
decoy are at max healing / nuking range.
Note: It happens quite often that he sleeps your tank the
first time he does it. A shaman, a paladin, or a rogue with evasion
up can pull the aggro and survive Eranikus until your tank awakes
and Taunts. Give your tank a few seconds to rebuild aggro before you
start nuking Eranikus again, and let him pull it away from camp.
Normally if you did it right, he will not Deep Slumber your tank
again, and will pick the other person meleeing him.
Once you have the Deep Slumber under control, the fight is pretty
stable, but still mana intensive, because he hits hard. If you die
it's not an issue, you can quickly run back to the temple, take the
leftmost path, and be back to his lair in 5 min for another attempt.
He is worth the trouble, drops at least 1-2 blue items, here are
some of them:
And if you are really lucky (0.1% chance ):
Also, you will find Essence of Eranikus on the corpse. Loot it and
click it to start the quest. To finish the quest, just go to the
brazier in the left corner of the room, and you will get experience
and a trinket as reward. (keep this trinket in bank if you don't use
it, because it's currently part of a greater chain of quest, but not
This was all you needed to know about the Temple of Atal`Hakkar
instance, and I hope you enjoyed this guide. If I forgot anything,
if you want me to add something, or if you find any mistakes please
Thanks for reading!